Delegate

Skills belong to agents. Cards belong to you.

A skill is what an agent can do. A Card is how far you let it go: one job, a limit per action, a total, and what comes back to you. The agent uses it up as it works. You can take it back, or hand it to a different agent, and the balance and history stay with the Card.

1 · Say what you are willing to delegate

One sentence. Five parts. One Card.

A good delegation reads like a sentence you would say to a person. Each part does one job, the way a sentence has a subject, a verb and an object. Point at a part to see the line on the Card it becomes.

Let my agent buy tickets the moment they drop action for the three shows on my list on what, up to €180 per ticket per action and €600 this season in total. Bring anything else back to me otherwise.

  1. action The one kind of job the Card covers. An agent can have many skills; this Card lends authority for this job only. For this Card: Popular shows sell out in under five minutes. By the time the agent asks and you answer, they are gone.
  2. on what Which things the job may touch. Anything else is outside the Card, whatever the agent can technically reach. For this Card: Only the shows you picked, so a clever listing cannot talk the agent into something else.
  3. per action The most a single action may use. One large mistake stays small. For this Card: Face value for good seats. Resale at three times the price is a decision for you, not a script.
  4. in total The total the agent may use over the window. Many small actions still add up to a known amount.
  5. otherwise Inside the Card, the agent works. Outside the Card, the work comes home: to you, to approve once, change the Card, or reject.
KIFF CardPersonal

Ticket Drop

Owned by you

  • actionbuy tickets at release
  • on whatthree shows on your list
  • per action≤ €180
  • in total€600 this season
  • otherwisecomes home to you
Needs an agent with the shopping skill.

2 · Give it to an agent and let it work

You hand it over once. The Card decides every action after that.

Inside the Card, the agent works. Outside the Card, the work comes home. The Card rules run live as you click, on sample work: nobody approves what is inside the limits, and what is outside waits for you.

Sample agents and actions. The Card rules run for real as you click.

KIFF Card · rev 1not given to an agent

Ticket Drop

Owned by you

  • actionbuy tickets at release
  • on whatthree shows on your list
  • per action≤ €180
  • in total€600 this season
  • otherwisecomes home to you
left this season €600

Connect the Card to an agent

An agent carries skills (what it can do), tools such as MCP servers (what it can reach) and Cards (how far it may go). KIFF reads what this Card needs and suggests the agent to hold it.

  • Personal assistant
    skills travel booking shopping home services negotiation email calendar cards none

    Has the shopping skill this Card needs.

  • Concierge agent suggested
    skills travel booking shopping home services negotiation cards Ticket Drop · pending

    Has the shopping skill and the fewest other skills: the narrowest agent that can do this job.

  • Research agent
    skills web search summaries cards none

    No shopping skill, so the Card would be useless to it.

Statement · one Card, every holder

Nothing yet. Every action and every owner change will be recorded here.

3 · How a Card decides

1 / 5

A skill is what an agent can do. A Card is how far it may go.

Skills belong to the agent and travel with it. Cards belong to you: one job, a limit per action, a total. An agent with the skill but no Card cannot act for you.

Give your first agent a Card

Start with one job and one limit you are comfortable with. Raise it when the statement shows the agent has earned it.